Getting started with terrains in Unity

Last night at Philly GameWorks, we got a look at the Terrains feature in Unity. This allows you to sculpt worlds using the tools just within Unity. Using only built-in packs or free packs from the Asset Store, we created scenes and added first person style controls so that we could walk around our created worlds.

There’s more on the recap on Chris Gomez’s blog here: 3D Game Development: Sculpting Worlds With Unity

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s