Introduction to 3D Graphics – Terminology Not Code

RSVP for the meetup here: http://www.meetup.com/Philly-Game-Works-Microsoft-Malvern/events/214769072/

It’s often easier to understand the ideas of 2D game graphics with sprites or spritesheets that contain frames of animation. But the world of 3D graphics is filled with lingo and scary sounding math.

From vectors, matrices, vertices, and meshes to shaders, skinning, and tweening, this presentation is a primer on “How 3D Works” so that you can more easily understand the libraries, frameworks, and game creation tools that are throwing these terms at you.

Come join us for a presentation about the “lingo” of 3D graphics that you will encounter in game engines like Unity, Unreal Engine, or in programming texts, blogs, and samples. This is a presentation where code is NOT the star. Instead, we want you to come away feeling comfortable that you can get started with great tools to build games and high performance graphics.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s